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ICC T20 World Cup 2009 Fixtures

Thursday, June 4th, 2009

Jun 2009

Fri Jun 5
16:30 GMT | 17:30 Local Day and Night

England v Netherlands at Lord’s

Sat Jun 6
09:00 GMT | 10:00 Local

New Zealand v Scotland at The Oval
13:00 GMT | 14:00 Local

Australia v West Indies at The Oval

17:00 GMT | 18:00 Local Day and Night

Bangladesh v India at Nottingham

Sun Jun 7
12:30 GMT | 13:30 Local

Scotland v South Africa at The Oval
16:30 GMT | 17:30 Local Day and Night

England v Pakistan at The Oval

Mon Jun 8
12:30 GMT | 13:30 Local

Bangladesh v Ireland at Nottingham
16:30 GMT | 17:30 Local Day and Night

Australia v Sri Lanka at Nottingham

Tue Jun 9
12:30 GMT | 13:30 Local

Netherlands v Pakistan at Lord’s
16:30 GMT | 17:30 Local Day and Night

New Zealand v South Africa at Lord’s

Wed Jun 10
12:30 GMT | 13:30 Local

Sri Lanka v West Indies at Nottingham
16:30 GMT | 17:30 Local Day and Night

India v Ireland at Nottingham,

Thu Jun 11
12:30 GMT | 13:30 Local

TBC v TBC at Nottingham
16:30 GMT | 17:30 Local Day and Night

TBC v TBC at Nottingham

Fri Jun 12
16:30 GMT | 17:30 Local Day and Night

TBC v TBC at Lord’s

Sat Jun 13
12:30 GMT | 13:30 Local

TBC v TBC at The Oval
16:30 GMT | 17:30 Local Day and Night

TBC v TBC at The Oval

Sun Jun 14
12:30 GMT | 13:30 Local

TBC v TBC at Lord’s
16:30 GMT | 17:30 Local Day and Night

TBC v TBC at Lord’s

Mon Jun 15
12:30 GMT | 13:30 Local

TBC v TBC at The Oval
16:30 GMT | 17:30 Local Day and Night

TBC v TBC at The Oval

Tue Jun 16
12:30 GMT | 13:30 Local

TBC v TBC at Nottingham
16:30 GMT | 17:30 Local Day and Night

TBC v TBC at Nottingham

Thu Jun 18
16:30 GMT | 17:30 Local Day and Night

TBC v TBC at Nottingham, 1st Semi-Final

Fri Jun 19
16:30 GMT | 17:30 Local Day and Night

TBC v TBC at The Oval, 2nd Semi-Final

Sun Jun 21
14:00 GMT | 15:00 Local

TBC v TBC at Lord’s, Final

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IPL 2009 Itinerary

Sunday, March 29th, 2009

ipl league 2009




Date Daynight Time Teams Venue
18-Apr 12:30 local, 10:30 GMT  Chennai Super Kings v Mumbai Indians Newlands, Cape Town
18-Apr 16:30 local, 14:30 GMT  Bangalore Royal Challengers v Rajasthan Royals Newlands, Cape Town
19-Apr 12:30 local, 10:30 GMT  Delhi Daredevils v Kings XI Punjab Newlands, Cape Town
19-Apr Daynight 16:30 local, 14:30 GMT  Deccan Chargers v Kolkata Knight Riders Newlands, Cape Town
20-Apr Daynight 16:30 local, 14:30 GMT  Bangalore Royal Challengers v Chennai Super Kings St George’s Park, Port Elizabeth
21-Apr 12:30 local, 10:30 GMT  Kings XI Punjab v Kolkata Knight Riders Kingsmead, Durban
21-Apr Daynight 16:30 local, 14:30 GMT  Rajasthan Royals v Mumbai Indians Kingsmead, Durban
22-Apr Daynight 16:30 local, 14:30 GMT  Bangalore Royal Challengers v Deccan Chargers Newlands, Cape Town
23-Apr 12:30 local, 10:30 GMT  Chennai Super Kings v Delhi Daredevils Kingsmead, Durban
23-Apr Daynight 16:30 local, 14:30 GMT  Kolkata Knight Riders v Rajasthan Royals Newlands, Cape Town
24-Apr Daynight 16:30 local, 14:30 GMT  Bangalore Royal Challengers v Kings XI Punjab Kingsmead, Durban
25-Apr 12:30 local, 10:30 GMT  Deccan Chargers v Mumbai Indians Kingsmead, Durban
25-Apr Daynight 16:30 local, 14:30 GMT  Chennai Super Kings v Kolkata Knight Riders Newlands, Cape Town
26-Apr 12:30 local, 10:30 GMT  Bangalore Royal Challengers v Delhi Daredevils St George’s Park, Port Elizabeth
26-Apr Daynight 16:30 local, 14:30 GMT  Kings XI Punjab v Rajasthan Royals Newlands, Cape Town
27-Apr 12:30 local, 10:30 GMT  Deccan Chargers v Chennai Super Kings Kingsmead, Durban
27-Apr Daynight 16:30 local, 14:30 GMT  Kolkata Knight Riders v Mumbai Indians St George’s Park, Port Elizabeth
28-Apr Daynight 16:30 local, 14:30 GMT  Delhi Daredevils v Rajasthan Royals SuperSport Park, Centurion
29-Apr 12:30 local, 10:30 GMT  Bangalore Royal Challengers v Kolkata Knight Riders Kingsmead, Durban
29-Apr Daynight 16:30 local, 14:30 GMT  Kings XI Punjab v Mumbai Indians Kingsmead, Durban
30-Apr 12:30 local, 10:30 GMT  Delhi Daredevils v Deccan Chargers SuperSport Park, Centurion
30-Apr Daynight 16:30 local, 14:30 GMT  Chennai Super Kings v Rajasthan Royals SuperSport Park, Centurion
1-May 12:30 local, 10:30 GMT  Kolkata Knight Riders v Mumbai Indians Buffalo Park, East London
1-May Daynight 16:30 local, 14:30 GMT  Bangalore Royal Challengers v Kings XI Punjab Kingsmead, Durban
2-May 12:30 local, 10:30 GMT  Deccan Chargers v Rajasthan Royals St George’s Park, Port Elizabeth
2-May Daynight 16:30 local, 14:30 GMT  Chennai Super Kings v Delhi Daredevils New Wanderers Stadium, Johannesburg
3-May 12:30 local, 10:30 GMT  Kings XI Punjab v Kolkata Knight Riders St George’s Park, Port Elizabeth
3-May Daynight 16:30 local, 14:30 GMT  Bangalore Royal Challengers v Mumbai Indians New Wanderers Stadium, Johannesburg
4-May Daynight 16:30 local, 14:30 GMT  Chennai Super Kings v Deccan Chargers Buffalo Park, East London
5-May 12:30 local, 10:30 GMT  Kings XI Punjab v Rajasthan Royals Kingsmead, Durban
5-May Daynight 16:30 local, 14:30 GMT  Delhi Daredevils v Kolkata Knight Riders Kingsmead, Durban
6-May Daynight 16:30 local, 14:30 GMT  Deccan Chargers v Mumbai Indians SuperSport Park, Centurion
7-May 12:30 local, 10:30 GMT  Bangalore Royal Challengers v Rajasthan Royals SuperSport Park, Centurion
7-May Daynight 16:30 local, 14:30 GMT  Chennai Super Kings v Kings XI Punjab SuperSport Park, Centurion
8-May Daynight 16:30 local, 14:30 GMT  Delhi Daredevils v Mumbai Indians Buffalo Park, East London
9-May 12:30 local, 10:30 GMT  Deccan Chargers v Kings XI Punjab De Beers Diamond Oval, Kimberley
9-May Daynight 16:30 local, 14:30 GMT  Chennai Super Kings v Rajasthan Royals De Beers Diamond Oval, Kimberley
10-May 12:30 local, 10:30 GMT  Bangalore Royal Challengers v Mumbai Indians St George’s Park, Port Elizabeth
10-May Daynight 16:30 local, 14:30 GMT  Delhi Daredevils v Kolkata Knight Riders New Wanderers Stadium, Johannesburg
11-May Daynight 16:30 local, 14:30 GMT  Deccan Chargers v Rajasthan Royals De Beers Diamond Oval, Kimberley
12-May 12:30 local, 10:30 GMT  Bangalore Royal Challengers v Kolkata Knight Riders SuperSport Park, Centurion
12-May Daynight 16:30 local, 14:30 GMT  Kings XI Punjab v Mumbai Indians SuperSport Park, Centurion
13-May Daynight 16:30 local, 14:30 GMT  Deccan Chargers v Delhi Daredevils Kingsmead, Durban
14-May 12:30 local, 10:30 GMT  Bangalore Royal Challengers v Chennai Super Kings Kingsmead, Durban
14-May Daynight 16:30 local, 14:30 GMT  Mumbai Indians v Rajasthan Royals Kingsmead, Durban
15-May Daynight 16:30 local, 14:30 GMT  Delhi Daredevils v Kings XI Punjab OUTsurance Oval, Bloemfontein
16-May 12:30 local, 10:30 GMT  Chennai Super Kings v Mumbai Indians St George’s Park, Port Elizabeth
16-May Daynight 16:30 local, 14:30 GMT  Deccan Chargers v Kolkata Knight Riders New Wanderers Stadium, Johannesburg
17-May 12:30 local, 10:30 GMT  Deccan Chargers v Kings XI Punjab New Wanderers Stadium, Johannesburg
17-May Daynight 16:30 local, 14:30 GMT  Delhi Daredevils v Rajasthan Royals OUTsurance Oval, Bloemfontein
18-May Daynight 16:30 local, 14:30 GMT  Chennai Super Kings v Kolkata Knight Riders SuperSport Park, Centurion
19-May Daynight 16:30 local, 14:30 GMT  Delhi Daredevils v Bangalore Royal Challengers New Wanderers Stadium, Johannesburg
20-May 12:30 local, 10:30 GMT  Kolkata Knight Riders v Rajasthan Royals Kingsmead, Durban
20-May Daynight 16:30 local, 14:30 GMT  Chennai Super Kings v Kings XI Punjab Kingsmead, Durban
21-May 12:30 local, 10:30 GMT  Delhi Daredevils v Mumbai Indians SuperSport Park, Centurion
21-May Daynight 16:30 local, 14:30 GMT  Bangalore Royal Challengers v Deccan Chargers SuperSport Park, Centurion
22-May Daynight 16:30 local, 14:30 GMT  1st Semi-Final - TBC v TBC SuperSport Park, Centurion
23-May Daynight 16:30 local, 14:30 GMT  2nd Semi-Final - TBC v TBC New Wanderers Stadium, Johannesburg
24-May Daynight 16:30 local, 14:30 GMT  Final - TBC v TBC New Wanderers Stadium, Johannesburg

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Cricket rules, scoring and results

Friday, January 2nd, 2009

Pitch, wickets and creases

The cricket pitch dimensions

The pitch is 22 yards (20 m) long between the wickets and is 10 feet (3.0 m) wide. It is a flat surface and has very short grass that tends to be worn away as the game progresses. The “condition” of the pitch has a significant bearing on the match and team tactics are always determined with the state of the pitch, both current and anticipated, as a deciding factor.

Each wicket consists of three wooden stumps placed in a straight line and surmounted by two wooden crosspieces called bails; the total height of the wicket including bails is 28.5 inches (720 mm) and the combined width of the three stumps is 9 inches (230 mm).

Four lines (aka creases) are painted onto the pitch around the wicket areas to define the batsman’s “safe territory” and to determine the limit of the bowler’s approach. These are called the “popping” (or batting) crease, the bowling crease and two “return” creases.

A wicket consists of three stumps that are hammered into the ground, and topped with two bails.

Bat and ball

The bat is made of wood and has the shape of a blade topped by a cylindrical handle. The blade must not be more than 4.25 inches (108 mm) wide and the total length of the bat not more than 38 inches (970 mm).

The ball is a hard leather-seamed spheroid projectile with a circumference limit of 9 inches (230 mm).

Umpires and scorers

The game on the field is regulated by two umpires, one of whom stands behind the wicket at the bowler’s end, the other in a position called “square leg” which is several yards behind the batsman on strike.

Off the field and in televised matches, there is often a third umpire who can make decisions on certain incidents with the aid of video evidence.

Innings

The innings (always used in the plural form) is the term used for the collective performance of the batting side. In theory, all eleven members of the batting side take a turn to bat but, for various reasons, an “innings” can end before they all do so (see below).

Overs

The bowler bowls the ball in sets of six deliveries (or “balls”) and each set of six balls is called an over. This name came about because the umpire calls “Over!” when six balls have been bowled. At this point, another bowler is deployed at the other end and the fielding side changes ends. A bowler cannot bowl two successive overs, although a bowler can bowl unchanged at the same end for several overs. The batsmen do not change ends and so the one who was non-striker is now the striker and vice-versa. The umpires also change positions so that the one who was at square leg now stands behind the wicket at the non-striker’s end and vice-versa.

Bowling

After approval from the 10 Test nations, bowlers will be allowed to straighten their arms to 15 degrees All bowlers are classified according to their pace or style.

The classifications, as with much cricket terminology, can be very confusing. Hence, a bowler could be classified as LF, meaning he is a left arm fast bowler; or as LBG, meaning he is a right arm spin bowler who bowls deliveries that are called a “leg break” and a “googly”.
During the bowling action the elbow may be held at any angle and may bend further, but may not straighten out. If the elbow straightens illegally then the square-leg umpire may call no-ball. The current laws allow a bowler to straighten his arm 15 degrees or less.

Batting

At any one time, there are two batsmen in the playing area. One takes station at the striker’s end to defend the wicket as above and to score runs if possible. His partner, the non-striker, is at the end where the bowler is operating.

Batsmen come in to bat in a batting order, decided by the team captain. The first two batsmen - the “openers” - usually face the most hostile bowling, from fresh fast bowlers with a new ball. The top batting positions are usually given to the most competent batsmen in the team, and the non-batsmen typically bat last. The pre-announced batting order is not mandatory and when a wicket falls any player who has not yet batted may be sent in next.
If a batsman “retires” (usually due to injury) and cannot return, he is actually “not out” and his retirement does not count as a dismissal, though in effect he has been dismissed because his innings is over. Substitute batsmen are not allowed, although substitute fielders are.

A skilled batsman can use a wide array of “shots” or “strokes” in both defensive and attacking mode. The idea is to hit the ball to best effect with the flat surface of the bat’s blade. If the ball touches the side of the bat it is called an “edge”. Batsmen do not always seek to hit the ball as hard as possible and a good player can score runs just by making a deft stroke with a turn of the wrists or by simply “blocking” the ball but directing it away from fielders so that he has time to take a run.

There is a wide variety of shots played in cricket. The batsman’s repertoire includes strokes named according to the style of swing and the direction aimed: e.g., “cut”, “drive”, “hook”, “pull”, etc.

Note that a batsman does not have to play a shot and can “leave” the ball to go through to the wicketkeeper, providing he thinks it will not hit his wicket. Equally, he does not have to attempt a run when he hits the ball with his bat. He can deliberately use his leg to block the ball and thereby “pad it away” but this is risky because of the lbw rule.

In the event of an injured batsman being fit to bat but not to run, the umpires and the fielding captain may allow another member of the batting side to be a runner. If possible, the runner must already have batted. The runner’s only task is to run between the wickets instead of the injured batsman. The runner is required to wear and carry exactly the same equipment as the incapacitated batsman. It is possible for both batsmen to have runners.

Runs

The primary concern of the batsman on strike (i.e., the “striker”) is to prevent the ball hitting the wicket and secondarily to score runs by hitting the ball with his bat so that he and his partner have time to run from one end of the pitch to the other before the fielding side can return the ball. To register a run, both runners must touch the ground behind the crease with either their bats or their bodies (the batsmen carry their bats as they run). Each completed run increments the score.

More than one run can be scored from a single hit but, while hits worth one to three runs are common, the size of the field is such that it is usually difficult to run four or more. To compensate for this, hits that reach the boundary of the field are automatically awarded four runs if the ball touches the ground en route to the boundary or six runs if the ball clears the boundary on the full. The batsmen do not need to run if the ball reaches or crosses the boundary.

Hits for five are unusual and generally rely on the help of “overthrows” by a fielder returning the ball. If an odd number of runs is scored by the striker, the two batsmen have changed ends and the one who was non-striker is now the striker. Only the striker can score individual runs but all runs are added to the team’s total.

The decision to attempt a run is ideally made by the batsman who has the better view of the ball’s progress and this is communicated by calling: “yes”, “no” and “wait” are often heard.

Running is a calculated risk because if a fielder breaks the wicket with the ball while no part of the batsman or his bat is grounded behind the popping crease, the batsman nearest the broken wicket is run out.

Extras

Additional runs can be gained by the batting team as extras (called “sundries” in Australia) by courtesy of the fielding side. This is achieved in four ways:

  1. No ball – a penalty of one extra that is conceded by the bowler if he breaks the rules of bowling either by (a) using an inappropriate arm action; (b) overstepping the popping crease; (c) having a foot outside the return crease; besides, the bowler has to re-bowl the ball. In the Twenty20 and ODI formats of the game, according to present rules, the re-bowled ball is a free-hit, meaning the batsman cannot get out in that ball in any form other than being run-out.
  2. Wide – a penalty of one extra that is conceded by the bowler if he bowls so that the ball is out of the batsman’s reach >
  3. Bye – extra(s) awarded if the batsman misses the ball and it goes past the wicketkeeper to give the batsmen time to run in the conventional way (note that the mark of a good wicketkeeper is one who restricts the tally of byes to a minimum)
  4. Leg bye – extra(s) awarded if the ball hits the batsman’s body, but not his bat, and it goes away from the fielders to give the batsmen time to run in the conventional way.
  5. When the bowler has bowled a no ball or a wide, his team incurs an additional penalty because that ball (i.e., delivery) has to be bowled again and hence the batting side has the opportunity to score more runs from this extra ball. The batsmen have to run (i.e., unless the ball goes to the boundary for four) to claim byes and leg byes but these only count towards the team total, not to the striker’s individual total for which runs must be scored off the bat.

Dismissals

There are ten ways in which a batsman can be dismissed and some are so unusual that only a few instances of them exist in the whole history of the game.

  1. Bowled – the bowler has hit the wicket with the ball and the wicket has “broken” with at least one bail being dislodged (note that if the ball hits the wicket without dislodging a bail it is not out)
  2. Caught – the batsman has hit the ball with his bat or with his hand and the ball has been caught on the full by a member of the fielding side
  3. Leg before wicket (lbw) – is complex but basically means that the batsman would have been bowled if the ball had not hit his leg first
  4. Run out – a member of the fielding side has broken or “put down” the wicket with the ball while a batsman was out of his ground; this usually occurs by means of an accurate throw to the wicket while the batsmen are attempting a run
  5. Stumped – is similar except that it is done by the wicketkeeper after the batsman has missed the bowled ball and has stepped out of his ground; the keeper must break the wicket with the ball in his hand for a stumping (if the keeper throws the ball at the wicket, it is a run out)
  6. Hit wicket – a batsman is out Hit Wicket, if he dislodges one or both bails with his bat, person, clothing or equipment in the act of hitting the ball, or when setting off for a run
  7. Hit the ball twice – is very unusual and was introduced as a safety measure to counter dangerous play and protect the fielders. The batsman may legally play the ball a second time only to stop the ball hitting the wicket after he has already played it
  8. Obstructed the field – another unusual dismissal which tends to involve a batsman deliberately getting in the way of a fielder
  9. Handled the ball – a batsman must not deliberately use his hand to protect his wicket (note that the bowled ball often hits the batsman’s hand but this is not intentional by the batsman and so is not out; though he can of course be caught off his hand)
  10. Timed out – usually means that the next batsman did not arrive at the wicket within two minutes of the previous one being dismissed

A batsman may leave the field without being dismissed. If injured or taken ill the batsman may temporarily retire, and be replaced by the next batsman. This is recorded as retired hurt or retired ill. The retiring batsman is not out, and may resume the innings later. An unimpaired batsman may retire, and this is treated as being dismissed retired out; no player is credited with the dismissal. Batsmen cannot be out bowled, caught, leg before wicket, stumped or hit wicket off a no ball. They cannot be out bowled, caught, leg before wicket, or hit the ball twice off a wide. Some of these modes of dismissal can occur without the bowler bowling a delivery. The batsman who is not on strike may be run out by the bowler if he leaves his crease before the bowler bowls, and a batsman can be out obstructing the field or retired out at any time. Timed out is, by its nature, a dismissal without a delivery. With all other modes of dismissal, only one batsman can be dismissed per ball bowled.

Innings closed

An innings is closed when:

  1. Ten of the eleven batsmen are out (have been dismissed); in this case, the team is said to be “all out”
  2. The team has only one batsman left who can bat, one or more of the remaining players being unavailable owing to injury, illness or absence; again, the team is said to be “all out”
  3. The team batting last reaches the score required to win the match
  4. The predetermined number of overs has been bowled (in a one-day match only, most commonly 50 overs; or 20 in Twenty20)
  5. A captain declares his team’s innings closed while at least two of his batsmen are not out (this does not apply in one-day limited over matches)

Results

If the team that bats last is all out having scored fewer runs than their opponents, the team is said to have “lost by n runs” (where n is the difference between the number of runs scored by the teams). If the team that bats last scores enough runs to win, it is said to have “won by n wickets”, where n is the number of wickets left to fall. For instance a team that passes its opponents’ score having only lost six wickets would have won “by four wickets”.

In a two-innings-a-side match, one team’s combined first and second innings total may be less than the other side’s first innings total. The team with the greater score is then said to have won by an innings and n runs, and does not need to bat again: n is the difference between the two teams’ aggregate scores.

If the team batting last is all out, and both sides have scored the same number of runs, then the match is a tie; this result is quite rare in matches of two innings a side. In the traditional form of the game, if the time allotted for the match expires before either side can win, then the game is declared a draw.

If the match has only a single innings per side, then a maximum number of deliveries for each innings is often imposed. Such a match is called a “limited overs” or “one-day” match, and the side scoring more runs wins regardless of the number of wickets lost, so that a draw cannot occur. If this kind of match is temporarily interrupted by bad weather, then a complex mathematical formula, known as the Duckworth-Lewis method after its developers, is often used to recalculate a new target score. A one-day match can also be declared a “no-result” if fewer than a previously agreed number of overs have been bowled by either team, in circumstances that make normal resumption of play impossible; for example, wet weather.

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